Another quick update this week, as I’m currently deep in trying to debug an annoyingly irregular VFX bug related to one of the new features implemented last week.
Here’s what else I’ve been working on:
- Continued to work with artist & modeler on some new modules. My goal is to have some of these in the next update, but we’ll see how the timing coincides.
- Created a new region with some combat opportunities and several new anomalies.
- Began adding some of the new features as late game content.
Until next week,