A quick update this week.
I spent most of this past week continuing to work on late-game content, specifically working on one feature for a new enemy. This is a pretty common pattern: I conceive of a new feature/attack/mechanic/etc, and then spend a half a day implementing an initial version of it to verify that it can work and be fun. Then I spend another 2-3 days iterating on it: tweaking how it works, creating VFX and shaders to communicate to the player what is happening, creating the game scenario(s) where the player encounters it, etc.
Apart from that I also worked on:
- Reading, investigating and responding to player feedback, bug reports and issues
- Writing late game dialogues and missions
- Profiling of some high-intensity combat scenarios to identify performance bottlenecks.
Merry Christmas and Happy Holidays!
Until next week,