I’ve had a very productive week, now starting on the features and content that will hopefully be in Beta 0.17. Here’s what I worked on:
- A new early-game mission and related anomaly.
- Modifications to friendly fire:
- Faster decay (aggo’d factions will forget faster)
- Clamped per incident (a single high damage attack won’t automatically aggro a faction)
- End game alliance group
- Reputation effects: this has been in place for a while, but now some story elements react to it.
- The long awaited “quicksave”
Until next week! You can always reach me on Twitter, Discord or the game’s Steam Forums.