Weekly Update #76: ECS Investigation and Localization

I spent last weekend familiarizing myself with Unity’s new ECS system, aka DOTS. ECS (which stands for “Entity-Component-System”) is an increasingly popular structure for game development. Without going into a lot of technical details, the new system is similar to Unity’s existing composition model, except moving the logic out of the components and into separate … Read more

Weekly Update #75: Linux Support

Today I added Linux to Starcom: Nexus’ Steam page listing. It has been played by several dozen players with a variety of different Linux distros and seems pretty stable. If you are a new Linux player, welcome and thanks for supporting the game! Please report any issues in the Linux thread on Steam. Last week … Read more

Weekly Update #74: Survey Time!

While I’m still working on Starcom: Nexus, I’ve already started thinking seriously about what my next project will be. There’s a reasonable chance I may return to this genre and so this week I setup an email sign-up/survey form. If you enjoyed the game, let me know what you liked and maybe what you would … Read more

Weekly Update #73: Gathering thoughts

This week I started compiling thoughts for an eventual postmortem write-up. Even though I’m still working on Starcom: Nexus, at this point I want to commit some of my ideas to text while they’re still fresh. If you’re not familiar, a postmortem typically is a write-up of what went right and what didn’t during a … Read more

Weekly Update #72: Localization, etc.

This was a shorter week development-wise, due to a confluence of events like a dentist appointment, jury duty, etc. The two main things I worked on this week were: More localization stuff Working on a number of minor/rare bugs reported by the community As mentioned last week there’s a Beta build of 1.0.10 available on … Read more

Weekly Update #71: Release 1.0.10 on Beta

I spent the first half of this week testing and fixing version 1.0.10 which is now on an opt-in Beta branch. It’s a relatively minor update in terms of functional changes, but requires a lot of testing because I was touching a lot of code to improve localization/translation.  Up until now, around 95%+ of the … Read more

Weekly Update #70: Happy Holidays!

This was a shorter week development-wise due to spending Christmas with my family. I hope that if you celebrated a holiday it was a great one, and if not, I hope you were able to get some time off for games! This week I spent most of my time working on localization. Starcom: Nexus is … Read more

Weekly Update #69: Launch Away!

It’s been a busy week! Graduation into full release went better than expected, which is great. It seems like spending the full year in Early Access paid off: overall, players love the game and there have been few significant bugs reported. Still, the large influx of new players have revealed a few issues. There is … Read more

Weekly Update #68: Graduation Day

Yesterday, Starcom: Nexus graduated from Early Access after exactly one year. It’s been a pretty stressful week, largely due to anticipation. If you are not a game developer, you may not know that a game’s first week on Steam in a huge predictor of its lifetime sales. It gets more complicated with Early Access titles, … Read more

Weekly Update #67: Release Week

A short update this week. As you probably know, Starcom: Nexus graduates from Early Access in a few days. I’ve spent most of this week splitting my time between marketing activities and various technical experiments. It looks like the current build (1.0.5) is pretty stable: there have been a couple minor bugs reported but at … Read more