Weekly Update: July 19, 2024

It’s been a busy week. Last week’s announcement of the “last chance before price increase” sale brought a lot of new players and returning old players, who had questions and feedback, so I spent more time in the discussion forums than usual. So welcome new players (and welcome back old)! Players also helped me investigate … Read more

Weekly Update: July 5, 2024

Yesterday was Independence Day here in the US, here are some explosions to celebrate: As I talked about last week, I’ve been largely focused on graduation related tasks: marketing materials, promotion, translation, business stuff, etc. The opt-in Kepler branch has been updated with a new build. The main purpose of this build is it is … Read more

Weekly Update: June 28, 2024

As posted on Wednesday, the default build was updated to Kepler 17311, which adds a number of QoL improvements and fixes. I am currently focused on a number of tasks that are time consuming and important for the eventual 1.0 “graduation” but not directly tied in within development: editing an updated trailer, coordinating with Valve and … Read more

Weekly Update: June 21, 2024

Quick update as this past week I’ve mostly been working on tasks that are not directly connected to development, but are still important and necessary. E.g., working with translator, new Store assets, reaching out to GOG, etc. As I mentioned last week there’s an opt-in beta patch for Kepler. I posted another patch to the … Read more

Weekly Update: May 31, 2024

In the last update I mentioned that I couldn’t autodetect whether the game was running on the Steam Deck, something I wanted to do so that the new text-scaling feature could automatically be applied. Two years ago when I was starting integration with Steamworks, I evaluated two possible C# libraries for Valve’s API. One was … Read more

Weekly Update: May 24, 2024

The big news for the past week was Kepler being promoted to the default build, as announced here. So far, players have reported few significant bugs. I think at this point the biggest question mark is how many “stuck points” will first time players encounter. I.e., points where, due to unanticipated player behavior, the game provides … Read more

Weekly Update: May 10, 2024

As promised last week, the first Kepler build was made available as an opt-in beta last Sunday. There have been two patches since then to fix potentially significant bugs, but at least¬†some¬†players have made it to the game’s end. Here are the changes relative to Jupiter (the last opt-in beta): Non-spoiler changes in Kepler: Known … Read more

Weekly Update: May 3, 2024

I chiseled through most of the small items I wanted to finish for Kepler and started another playthrough. The playthrough so far uncovered three major bugs introduced by the various changes, which I have fixed. I still need to finish the playthrough and then tackle a few small items that would be difficult to fix … Read more

Weekly Update: April 26, 2024

Last week I mentioned that I had two big items and about 50 smaller items that I wanted to get done for the Kepler opt-in, plus another fast playthrough to ensure nothing major has broken. The two bigger items took a bit longer than I expected, but they are now done. One was a new … Read more

Weekly Update: April 19, 2024

Last weekend I finished a full playthrough of Kepler and came up with a list of just under 100 candidate items I’d like to fix/add before making it available as an opt-in beta. Most of these were pretty small bug fixes/tweaks/balance changes, although there is one feature and one new story line that will take … Read more