Shipyard Evolution

Development is going ahead at full warp. I’ve been so busy that I haven’t had time to keep you all updated on what I’ve been doing. I’m going to try to post more regular updates with a quick snapshot on what I’ve been up to, as well as some more details on particular aspects of … Read more

Closed Beta: First Reactions

This is my first blog update on Starcom: Unknown Space since the game’s announcement. In the meantime, I’ve been hard at work on… just about everything: features, bug fixes, content, marketing, etc. The biggest thing has been starting closed betas. (If you’re interested in participating, you can still sign-up on the sequel survey page.) So … Read more

Starcom: Unknown Space

Big news! After maintaining radio silence since I wrapped up development on Starcom: Nexus, I’ve been hard at work on a follow-up title, tentatively called Starcom: Unknown Space. Checkout the brand-new trailer on Steam and add it to your wishlist: There’s a lot of work left to do, but I’m optimistic that it will be … Read more

Statement on Ukraine

Following the invasion of Ukraine by Russia, I’ve considered what I want to do beyond state my support for Ukraine and condemn the terrible violence ordered by the Russian president. I’ve decided that any sales revenue that Steam identifies as being from the region (Russia, Ukraine, & CIS) will be donated to help the Ukrainian … Read more

Pause in Weekly Updates

For the past few months I’ve been dividing my time between preparing bug-fixes/patches for Starcom: Nexus and starting development for my next title, likely some kind of follow-up game in the same vein. In the past few weeks I’ve developed tendinitis in my left arm and wrist. Until it recovers on its own or I … Read more

Weekly Update #84

The progress of time really seems strange these days. I have been working on two things since the last update. First, is the post-mortem for Starcom: Nexus which will describe my journey in making the game, what I learned, what went wrong, what went well, etc. It’s almost done. Second, I’ve begun implementing some UI … Read more

Weekly Update #82: A Brief One

I hope all our commanders out there are staying safe and healthy! No major updates this week. I’ve been plugging away at creating the foundations for my next game (which I still plan to be some kind of sequel to Starcom: Nexus). This has involved developing a number of systems that I know I’ll need … Read more

Weekly Update #81: Survey Responses

A few weeks ago I talked about the possibility of a sequel and posted a link to a short survey for those who might be interested in more Starcom: Nexus. I asked you what you did and didn’t like and what you hoped to see in another game like it. Based on the several hundred … Read more

Weekly Update #80: version 1.0.11 live on default

Earlier this week I pushed version 1.0.11 to the default branch. This fixes several minor interaction bugs, including one which required a restart if you exited to the main menu during a survey. The bigger change is that the game has now been fully translated into German and Russian by native speaking translators, replacing the … Read more

Weekly Update #79: No Update, Vacation!

My wife and I took our first real vacation in almost three years this week, so there’s no update this week. We went to the beautiful island of St. Martin which was a nice dose of sunshine to break up the New England winter. Until next week! In the meantime you can find me on Twitter, … Read more