Translating an Indie Game with a Whole Lot of Words

Starcom: Nexus has about 65,000 words of text, roughly the length of a short novel. How does an indie game dev know which languages, if any, to translate into? Translation costs vary, but I’ve seen estimates ranging from $0.02 to $0.08 per word if you use a freelancer or $0.10 to $0.30 per word via … Read more

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Starcom: Nexus, An Indie Dev Story

My Start My career as an indie game developer got off to a late start. I spent most of my professional life as a web developer, initially as a general purpose “webmaster” before specializing in UI during the dot-com era, then switching to server and database development. It wasn’t until I was in my mid-thirties … Read more

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How to Manage a Very, Very, Very Large Contiguous Universe

This is a technical post on managing a large universe is Unity geared mainly towards other developers. As always, features described are about a work in progress. The finished game may differ from what is described here. The player is exploring a large 2D universe in their spaceship. Some parts of the universe have been … Read more

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