Weekly Update #82: A Brief One

I hope all our commanders out there are staying safe and healthy! No major updates this week. I’ve been plugging away at creating the foundations for my next game (which I still plan to be some kind of sequel to Starcom: Nexus). This has involved developing a number of systems that I know I’ll need … Read more

Weekly Update #81: Survey Responses

A few weeks ago I talked about the possibility of a sequel and posted a link to a short survey for those who might be interested in more Starcom: Nexus. I asked you what you did and didn’t like and what you hoped to see in another game like it. Based on the several hundred … Read more

Weekly Update #80: version 1.0.11 live on default

Earlier this week I pushed version 1.0.11 to the default branch. This fixes several minor interaction bugs, including one which required a restart if you exited to the main menu during a survey. The bigger change is that the game has now been fully translated into German and Russian by native speaking translators, replacing the … Read more

Weekly Update #79: No Update, Vacation!

My wife and I took our first real vacation in almost three years this week, so there’s no update this week. We went to the beautiful island of St. Martin which was a nice dose of sunshine to break up the New England winter. Until next week! In the meantime you can find me on Twitter, … Read more

Weekly Update #78: A Brief Update

In the past week I’ve continued to investigate creating content development tools for my next project. I don’t have all the details set in stone, but the project codename is “Starcom 3” which should give you some hint as to the genre. (If you weren’t aware, Starcom; Nexus is actually the second Starcom game. The … Read more

Weekly Update #76: ECS Investigation and Localization

I spent last weekend familiarizing myself with Unity’s new ECS system, aka DOTS. ECS (which stands for “Entity-Component-System”) is an increasingly popular structure for game development. Without going into a lot of technical details, the new system is similar to Unity’s existing composition model, except moving the logic out of the components and into separate … Read more

Weekly Update #75: Linux Support

Today I added Linux to Starcom: Nexus’ Steam page listing. It has been played by several dozen players with a variety of different Linux distros and seems pretty stable. If you are a new Linux player, welcome and thanks for supporting the game! Please report any issues in the Linux thread on Steam. Last week … Read more

Weekly Update #74: Survey Time!

While I’m still working on Starcom: Nexus, I’ve already started thinking seriously about what my next project will be. There’s a reasonable chance I may return to this genre and so this week I setup an email sign-up/survey form. If you enjoyed the game, let me know what you liked and maybe what you would … Read more