October Progress: Quick Update

After the last round of closed betas, I’ve been very busy working on all the things needed to get Starcom: Unknown Space ready for Early Access. As I’ve said before, I’m aiming for a 2022 release and I still feel good about that timeline. Expect a more specific date soon. I’ve done a lot since … Read more

The Crew/Skill System

Here’s a quick summary of the progress I’ve made since the last news update: Work on content for a new storyline. I won’t go into detail here to avoid spoilers. Started work on an updated version of the trailer. Various fixes based on additional tester feedback. Crew portraits. Speaking of crew, I thought this would … Read more

Testing & Progress Update

Two weeks ago, the first large round of playtest invites were sent to random mailing list subscribers. There have only been about 40% as many testers as emails sent so far, which was expected: some emails end up flagged as spam (check your spam folder!), some players want to wait for the full release, people … Read more

Shipyard Evolution

Development is going ahead at full warp. I’ve been so busy that I haven’t had time to keep you all updated on what I’ve been doing. I’m going to try to post more regular updates with a quick snapshot on what I’ve been up to, as well as some more details on particular aspects of … Read more

Closed Beta: First Reactions

This is my first blog update on Starcom: Unknown Space since the game’s announcement. In the meantime, I’ve been hard at work on… just about everything: features, bug fixes, content, marketing, etc. The biggest thing has been starting closed betas. (If you’re interested in participating, you can still sign-up on the sequel survey page.) So … Read more

Starcom: Unknown Space

Big news! After maintaining radio silence since I wrapped up development on Starcom: Nexus, I’ve been hard at work on a follow-up title, tentatively called Starcom: Unknown Space. Checkout the brand-new trailer on Steam and add it to your wishlist: There’s a lot of work left to do, but I’m optimistic that it will be … Read more

Statement on Ukraine

Following the invasion of Ukraine by Russia, I’ve considered what I want to do beyond state my support for Ukraine and condemn the terrible violence ordered by the Russian president. I’ve decided that any sales revenue that Steam identifies as being from the region (Russia, Ukraine, & CIS) will be donated to help the Ukrainian … Read more

Translating an Indie Game with a Whole Lot of Words

Starcom: Nexus has about 65,000 words of text, roughly the length of a short novel. How does an indie game dev know which languages, if any, to translate into? Translation costs vary, but I’ve seen estimates ranging from $0.02 to $0.08 per word if you use a freelancer or $0.10 to $0.30 per word via … Read more

Categories Dev

Pause in Weekly Updates

For the past few months I’ve been dividing my time between preparing bug-fixes/patches for Starcom: Nexus and starting development for my next title, likely some kind of follow-up game in the same vein. In the past few weeks I’ve developed tendinitis in my left arm and wrist. Until it recovers on its own or I … Read more