How to Manage a Very, Very, Very Large Contiguous Universe

This is a technical post on managing a large universe is Unity geared mainly towards other developers. As always, features described are about a work in progress. The finished game may differ from what is described here. The player is exploring a large 2D universe in their spaceship. Some parts of the universe have been … Read more

Categories Dev

Havok Defense

In the original game, there was a “Havok Defense” passive upgrade that could shoot down incoming missiles and fighters, but was a fairly minor effect. In Starcom: Nexus, the Havok system will still exist, but as a short lived power up you can activate as needed. It will be much more powerful than the original … Read more

Update after a long pause…

It’s been quite a while since there’s been an update on Starcom: Nexus. I wanted to post a brief update to let people know what’s going on. Development stalled a bit after I got distracted with some other unrelated projects. I returned to it in June and have been working on it full time since … Read more