Weekly Update: April 19, 2024

Last weekend I finished a full playthrough of Kepler and came up with a list of just under 100 candidate items I’d like to fix/add before making it available as an opt-in beta. Most of these were pretty small bug fixes/tweaks/balance changes, although there is one feature and one new story line that will take … Read more

Weekly Update: April 12, 2024

A quick update this week: my wife and I went on a survey mission to investigate a nearby celestial anomaly. When we got back I started a full playthrough to see how the recent changes felt and get a sense of how much more I want to add to Kepler before releasing it as an … Read more

Ten Years of Starcom

Looking at my task tracker recently I realized it’s been ten years since I started work on what would eventually become┬áStarcom: Nexus, the precursor of┬áStarcom: Unknown Space. Actually ten years ago to the day, I followed Unity’s “space game tutorial” to figure out how to get a 2D spaceship moving on screen. I’ve already written … Read more

Weekly Update: March 29, 2024

Last week I posted a survey on the game content, specifically the amount of content currently in the game and the kinds of content players would like to see more of. I’ve received about 200 responses so far and overall most players said there’s either enough or close to enough content currently. Still, almost 1 … Read more

Weekly Update: March 1, 2024

After last week’s update I pushed out a patch to the Jupiter opt-in which added “planning mode” to the ship yard. This will let players make changes to their ship without resource restrictions and then save these changes as a design goal. Then the player will be able to see in the Trade window how … Read more

Weekly Update: February 23, 2024

Another busy week of development– this one produced more visible progress than the last. I started by working on revisions to the assets necessary for Steam trading cards. In the process I had created a QHD resolution image of two planets in a nebula that I use as my desktop wallpaper. Steam limits the asset … Read more

Weekly Update: February 16, 2024

I spent almost five straight days in this past week working on one “small” feature: Multi-module selection. I.e., the ability to remove more than one module from the ship and move them. Why was this feature so hard? One reason is that the shipbuilder logic is pretty complicated and module selection was designed around manipulating … Read more

Weekly Update: February 9, 2024

Last week I announced that the Jupiter opt-in beta was ready, but that it might be a bit rougher than previous betas. At this point, the feedback from players is that it is actually pretty solid. There are still some issues, but nothing game-breaking. Anyone planning on starting a new game may consider jumping in with … Read more

Weekly Update: February 2, 2024

As promised last week, the first Jupiter build has been uploaded to an unstable beta branch. It’s been quite a while since the last named update, partly due to spending more time doing post-launch Icarus patches, but mostly due to my goal of introducing an ending to the game’s story. Late in the process I … Read more