Weekly Update: June 30, 2023

This was a shorter work week: I took two days off mid-week to celebrate our five year anniversary. I’ve mostly continued working on some mid-game content. These are some stories that aren’t directly part of the main storyline, but will provide some mini side quests and help flesh out the universe. Other than that I … Read more

Weekly Update: June 23, 2023

(This update contains some minor spoilers for an upcoming NPC feature) This past week I’ve continued to work on some new mid-game content. One of these required recreating a feature that existed in Starcom: Nexus, but I hadn’t yet implemented for Unknown Space: cloaked enemy ships. This turned out to be one of those features … Read more

Weekly Update: June 16, 2023

After posting Ganymede to default last week, I’ve been monitoring player reports for any high priority issues that warranted hot patches. Two came up: the first was a fairly low probability scenario that could happen if a player missed a particular interaction. But that scenario would make two storylines out of sync to the point … Read more

Weekly Update: June 9, 2023

Ganymede was promoted to default build on Wednesday, and I’m going to keep an eye on player feedback, particularly first-time players. One of my priorities for the next few updates is to continue improving mission tracking to ensure players do not find themselves stuck, at least on the main storyline. I’m also curious to see … Read more

Weekly Update: June 2, 2023

Ganymede was posted for opt-in testing last week and since then I’ve posted seven patches, an above-average number. I don’t think Ganymede was a particularly buggy build, but it included a fair amount of new mid and late game content. As a result, player feedback was spread over a longer period of time. There was … Read more