Weekly Update #66: Happy Thanksgiving!

Happy Thanksgiving everyone! I’m thankful for my family and friends, and of course for all the players who have supported the game through Early Access. This was a short week, development-wise due to the holiday. What I’ve been up to in development: Unity (the engine used for the Starcom: Nexus’s development) is a great tool, but … Read more

Weekly Update #65: Minor patch, etc.

Quick update this week: On Monday I pushed an update that fixed a few bugs, made some changes to the environmental music logic, added some new tracks and increased the visibility of planets that had additional interaction. Apparently during my experiments with Linux I switched the PC target to 32 bit, so I had to … Read more

Weekly Update #64: Release Date

The big news this week was the announcement of a full release date: December 12th! I also worked on a number of bugs and quality of life changes in the past week: Moritz delivered some new music tracks which I’ve added. Changed some of the ambient music logic. Changed the icon for planets that still … Read more

Weekly Update #62: Release Candidate Fixes

As I announced last week, the first release candidate is up on the opt-in branch on Steam. This week I’ve been fixing a few bugs that have cropped up and preparing for the general release. Specific things I’ve done: Created an updated version of the game’s trailer Fixed a bug that broke localization of dialogues … Read more