Weekly Update #31: Beta 0.12 to Default

The big update from the past week was pushing v. 0.12 to the default branch on Steam. The previous version was 0.10.3 so that was a pretty big update. See the announcement for a list of changes. Big thanks to all the Beta branch testers whose feedback and testing helped make that go smoothly! Since … Read more

Weekly Update #30: Beta 0.12

I spent most of this week testing the various changes since Beta 0.11 and fixing numerous bugs. Yesterday morning I posted Beta 0.12 to an opt-in branch on Steam. See this post for instructions to access opt-in branches. Here are the changes from 0.11: New procedural generation system. Until now, every playthrough of the same … Read more

Weekly Update #29: Content Creation

This week I spent some more time polishing the new weapon, the Axial Ultragun. This is an over-powered weapon that can only fire forward, along the ship’s main axis. It consumes a ridiculous amount of energy and is not practical for most fights, but is pretty spectacular and fun to shoot. Apart from that I … Read more

Weekly Update #27: Beta 0.11 Branch

On Monday I put Beta 0.11.0 on an opt-in branch on Steam. This one is a bit rougher around the edges with several known issue reported already: Exotic purchases at the Citadel always buy the first selection regardless of choice At least one of the new “hidden” anomalies has an incorrect clue Planets sometimes incorrectly … Read more