In the past week I’ve continued working on refactors to the skill-check system and modifying existing anomalies to remove or adjust checks. I’ve finished all but two.
I also worked on creating a fairly complex anomaly, inspired by on one from Starcom: Nexus. While I was working on it, it grew into a small side-quest which ended up taking almost half the week to finish.
Other tasks done in the past week:
- More experiments with changes to laser behavior
- Added ability to rename command crew
- Additional changes to repeatable skill checks
- Minor changes to crew progression
Until next week,