Weekly Update: January 5, 2024

First update of 2024!

I’ve been hard at work this week. Over the past month I’ve been working on a first pass version of the game’s ending. I finally stitched it together to the point where the game now has a path from start to finish.

Or I should say,¬†would¬†have a path if they were working. Right now, it’s still a bit of a mess: numerous mission breaking bugs, missions not triggering, wrong conversations starting, etc. My first priority is to get these all fixed so I can get a rough sense of how it all feels when it works right. Then I plan to do a full playthrough of the game to get a sense of how it works in the larger context and what other content changes/additions I want for Jupiter (the next opt-in build).

On the plus side, I’ve really been enjoying one of the final fights. The balance is clearly too hard but the new enemy ability I’ve previously alluded to made for some interesting challenges.

Things done/worked on this week:

  • End game storyline, missions
  • Late game Easter Egg
  • Various optimizations
  • Testing, fixing, more testing

As always, progress/features discussed in weekly updates are not immediately available and are subject to change.

Until next week!
– Kevin