Quick update this week:
- On Monday I pushed an update that fixed a few bugs, made some changes to the environmental music logic, added some new tracks and increased the visibility of planets that had additional interaction.
- Apparently during my experiments with Linux I switched the PC target to 32 bit, so I had to push a follow-up build to switch it back.
- Spent most of the week doing some tool training in Blender and Substance Designer, hopefully this will help with asset creation down the line.
Until next week! You can always find me on Twitter, Discord or the game’s Steam Forums.