Weekly Update: September 29, 2023

(For context this is a copy of a news post on Steam) AsĀ announced earlier this week, the Icarus build is available for opt-in. So far, there have been no reports of serious issues and at least a few players have reached the end. This is good news for my goal of promoting Icarus to the … Read more

Icarus Incoming, Early Access Progress Update

It’s been a while since I posted a development news update, largely because I’ve been spending almost all my time on development. Since Ganymede was made the default build, there have been two opt-in betas: Helios and now the latest, Icarus. Overall players are very happy with the progress since launch. The number one complaint … Read more

Weekly Update: September 15, 2023

On Tuesday I got an email from Unity announcing license changes and that they were instituting a fee per game install after some threshold starting in about two months. This created a sh*tstorm in the game dev sphere, to put it mildly. Unity (the company) is spending more than it makes, by around $200 million … Read more

Weekly Update: September 8, 2023

I made quite a bit of progress this week on some late game content. I still want to add some more content to that story and need to refactor some of the existing content to work with it, but I hope to have a new beta ready in the next two weeks (fingers crossed). I … Read more

Weekly Update: September 1, 2023

Another quick update this week, as I’m currently deep in trying to debug an annoyingly irregular VFX bug related to one of the new features implemented last week. Here’s what else I’ve been working on: Until next week,Kevin

Weekly Update: August 25, 2023

Quick update, as most of what I worked on falls into the category of things I’d like to first show rather than tell: the previously mentioned new feature as well as another new feature. Other tasks done in the last week: Until next week,Kevin

Weekly Update: August 18, 2023

This past week I worked on two in-game features: an element for the late game that required some VFX, and a feature that is sort of an updated/modified feature from Starcom: Nexus. The latter took the most time: it was one of those features where I had an idea how I wanted it to work, but … Read more

Weekly Update: August 11, 2023

Last week I posted Helios as an opt-in build. I had been concerned this one might have been buggier than usual because of the large number of changes, but so far there haven’t been any major bugs and players are liking the changes. I forgot to mention: if you finish the Helios build, submit a … Read more

Weekly Update: August 4, 2023

Earlier this week I posted a patch to the opt-in Helios build fixing some minor issues that testers uncovered. Since then I’ve worked on some additional minor issues, and started work on a new “fog of exploration/war” feature, which at least a dozen players have requested. This was a rare feature that turned out to … Read more