Testing & Progress Update

Two weeks ago, the first large round of playtest invites were sent to random mailing list subscribers. There have only been about 40% as many testers as emails sent so far, which was expected: some emails end up flagged as spam (check your spam folder!), some players want to wait for the full release, people … Read more

Shipyard Evolution

Development is going ahead at full warp. I’ve been so busy that I haven’t had time to keep you all updated on what I’ve been doing. I’m going to try to post more regular updates with a quick snapshot on what I’ve been up to, as well as some more details on particular aspects of … Read more

Closed Beta: First Reactions

This is my first blog update on Starcom: Unknown Space since the game’s announcement. In the meantime, I’ve been hard at work on… just about everything: features, bug fixes, content, marketing, etc. The biggest thing has been starting closed betas. (If you’re interested in participating, you can still sign-up on the sequel survey page.) So … Read more

Starcom: Unknown Space

Big news! After maintaining radio silence since I wrapped up development on Starcom: Nexus, I’ve been hard at work on a follow-up title, tentatively called Starcom: Unknown Space. Checkout the brand-new trailer on Steam and add it to your wishlist: There’s a lot of work left to do, but I’m optimistic that it will be … Read more

Statement on Ukraine

Following the invasion of Ukraine by Russia, I’ve considered what I want to do beyond state my support for Ukraine and condemn the terrible violence ordered by the Russian president. I’ve decided that any sales revenue that Steam identifies as being from the region (Russia, Ukraine, & CIS) will be donated to help the Ukrainian … Read more

Translating an Indie Game with a Whole Lot of Words

Starcom: Nexus has about 65,000 words of text, roughly the length of a short novel. How does an indie game dev know which languages, if any, to translate into? Translation costs vary, but I’ve seen estimates ranging from $0.02 to $0.08 per word if you use a freelancer or $0.10 to $0.30 per word via … Read more

Categories Dev

Pause in Weekly Updates

For the past few months I’ve been dividing my time between preparing bug-fixes/patches for Starcom: Nexus and starting development for my next title, likely some kind of follow-up game in the same vein. In the past few weeks I’ve developed tendinitis in my left arm and wrist. Until it recovers on its own or I … Read more

Starcom: Nexus, An Indie Dev Story

My Start My career as an indie game developer got off to a late start. I spent most of my professional life as a web developer, initially as a general purpose “webmaster” before specializing in UI during the dot-com era, then switching to server and database development. It wasn’t until I was in my mid-thirties … Read more

Categories Dev

Weekly Update #84

The progress of time really seems strange these days. I have been working on two things since the last update. First, is the post-mortem for Starcom: Nexus which will describe my journey in making the game, what I learned, what went wrong, what went well, etc. It’s almost done. Second, I’ve begun implementing some UI … Read more