Weekly Update: Jan 27, 2023

As posted last week, this week’s goal was to get a new build up to start collecting player’s feedback on several changes to the (current) mid-game content and a fix to anomaly placement. That build, Draconis, is up now as an opt-in “unstable” beta. Details here. If there are no major issues uncovered, I hope … Read more

Weekly Update: Jan 20, 2023

The main thing I’ve worked on in the past week has been refactoring the mid-game content to have more of the regions discoverable through normal exploration, rather than explicitly unlocked through mission from Celaeno. This is something that I started with Cassiopeia and will continue incorporating in future updates. The goal is to find the … Read more

Weekly Update: Jan 13, 2023

(Last week I forgot to post the update to the blog and just posted it to the discussion forums. You can find it here.) As I posted last week, Cassiopeia has been made available for opt-in beta testing. There have been no major issues reported with it so far, so if you are just starting … Read more

Weekly Update: Dec 30, 2022

A bit of a shorter week due to the Christmas holiday. The two biggest things I worked on in the past week were content for the (current) late game and the (current) early/mid game. Plus a number of changes to various systems and a few QoL features and fixes. Tasks done: I’ve just started a … Read more

Weekly Update: Dec 23, 2022

First week of Early Access complete, thanks everyone for playing the game! The largest chunk of my time this past week has been reviewing and compiling player feedback, plus doing some additional analytics work with the game data. As I mentioned in the last update, my plan for the very short term is to work … Read more

Weekly Update: Dec 16, 2022

Well obviously the major news this week was launching the game into Early Access, and I’d say it’s been a big success so far. Now that the game is in Early Access, I plan to post weekly updates on the game’s development in the forum and blog. With a lot of new players (both Nexus … Read more

Thanksgiving Update

It’s Thanksgiving weekend here, so Happy Thanksgiving to all of you who celebrate it! And thanks from me to everyone who has supported Starcom game development over the years, and especially to the playtesters who have put in so much time suggesting improvements for the game. I’m considering the current version in playtesters’ hands (Betelgeuse … Read more

Early Access Home Stretch

Starcom: Unknown Space is now a little less than a month from entering Early Access. At this point, the game feels very solid and players of the latest beta have not identified any critical issues. This week, after doing a full playthrough and starting another round of close beta tests, I did some minor optimizations … Read more

Early Access Updates and Save Games

During Early Access, a lot of new content is being created and modified. Due to the interconnected open-world gameplay, major updates will not be save compatible with previous releases. Expect “named” releases to be incompatible (the release name is visible in the upper right corner near the build number, e.g., “Arcturus 101500”, “Betelgeuse 10730”, etc.) … Read more

Starcom: Unknown Space Launch Date

The big news this week is that Starcom: Unknown Space will enter Early Access in a little over a month on December 14! Based on player feedback from the last closed beta, I feel that the game is in very good shape. But there are still some areas that I’d like to improve further before … Read more