Weekly Update #7

Here’s what I worked on the last week: Worked on updated trailer XBox controller support for in-game controls Changed fighter behavior to flocking New alien race Faster gateway transitions Comet celestials Misc balance changes and fixes Marketing and logistics In other news I’ll be joining the Space Game Junkie podcast this Tuesday, October 16th at … Read more

Weekly Update #6

Here’s what happened with Starcom:Nexus development this past week: Secondary weapon switching logic and player laser weapons. Shields game logic and effect. This still needs to tweaking to get the feel and balance right, but looks pretty cool. Work on updated Early Access trailer. Various minor bug fixes and quality improvements. By the way, if … Read more

Weekly Update #5

This week was mostly spent on Round 3 of the closed Beta: testing, bug fixes and tweaks in preparation, sending out emails, collecting feedback, etc. Besides the Beta I worked on: Beam weapons. Currently enemy only, but I think they will get added to the player tech tree eventually. I’ve designed them as very high … Read more

Weekly Update #4

Really quick update this week. I’ve spent the past couple days playtesting and fixing minor bugs as I prepare for the 3rd closed beta round, hopefully going out later this week. Tasks accomplished since the last update: Added retro/stabilizer thrust effect to ship Trade system has supply/demand effects; if the player sells a lot of … Read more

Weekly Update #3

Got a little bit less done this week than usual because I was traveling for a friend’s wedding. As usual, this is part of a regular quickly weekly update that I plan to continue through the game’s Early Access until full release so players are kept aware of progress. In the past week I’ve: Done … Read more

Weekly Update #2

As I mentioned last week, I’ve started doing weekly progress updates to keep players informed on what I’ve done in the past week. I think it’s important that once the game enters Early Access those who have bought the game be kept updated on the game’s progress. What happened in the past week: The biggest … Read more

Weekly Update

Now that the store page and community forums are up, I’m going to try to post short but regular weekly progress updates. This will give you all a sense of how the game is progressing and help keep me accountable. The major item I spent a lot time on this week was the second round … Read more

Steam store page is active!

The steam store page is now live, so you can add Starcom:Nexus to your Steam wishlist and receive notifications when the game enters Early Access and Full Release. https://store.steampowered.com/app/863590/Starcom_Nexus/ The Steam Community Hub will also be the main discussion forum for the game, so if you have any comments or questions, that’s a good place … Read more

Quick Update: Beta & More

Just a quick update on what’s happened in the past few weeks: The biggest thing was the start of the first round of closed betas, which went great. Players reported really enjoying the game play and despite major changes from the original Flash game, felt it captured the essence of it. The game’s anonymous analytics … Read more