Weekly Update: December 29, 2023

Another quick update this week. The week before Christmas was one of the more productive weeks I’ve had in a while, getting a lot of tasks done. This week was a bit less so because I only worked half of Christmas Eve and took Christmas day off entirely, but still making some good progress. Specific … Read more

Weekly Update: December 22, 2023

A quick update this week. I spent most of this past week continuing to work on late-game content, specifically working on one feature for a new enemy. This is a pretty common pattern: I conceive of a new feature/attack/mechanic/etc, and then spend a half a day implementing an initial version of it to verify that … Read more

One Year in Early Access Update

It’s been a full year since¬†Starcom: Unknown Space¬†entered Early Access, so instead of the regular weekly update, I decided this was a good time to do another progress update. First, overall I feel very good about the state of the game. While Betelgeuse (the first Early Access release) was solid, there were a number of … Read more

Weekly Update: December 8, 2023

I took an off-line work vacation this week, taking a break from the Internet, but still working. One of the larger tasks was something subtle that I’d wanted to implement for a while: adding “soundscapes” to anomalies. Now, anomalies will have one or two layered atmospheric soundscapes to help accentuate their environment. E.g., some light … Read more

Weekly Update: December 1, 2023

I’ve spent most of the last week working on new, late-game content. I’ll avoid going into more detail to avoid spoilers. I’ve also spent a good chunk of time interacting with new players, some of whom have reported areas where they’ve run into issues. One of the design challenges with an open world exploration game … Read more